I have a student writing about this very topic right now. His idea, but I've been very supportive: two of my favorite games are the PNW-based "Gone Home" and "Tacoma," essentially interactive novels, and I'm currently in the epilogue of my 5th playthrough of RDR2, one of the greatest stories over told.
Also, I love Gone Home, and have taught it a few times in my games as lit course. A few years ago one of the developers joined over Zoom to talk about storytelling in games. Great day, at least for me.
I have a student writing about this very topic right now. His idea, but I've been very supportive: two of my favorite games are the PNW-based "Gone Home" and "Tacoma," essentially interactive novels, and I'm currently in the epilogue of my 5th playthrough of RDR2, one of the greatest stories over told.
Also, I love Gone Home, and have taught it a few times in my games as lit course. A few years ago one of the developers joined over Zoom to talk about storytelling in games. Great day, at least for me.
Do you know the anthology Critical Hits: Writers Playing Video Games, edited by J. Robert Lennon and Carmen Maria Machado? Highly recommend.